Parcel

The courier's handbook

Welcome to the planetA tiny town to explore, and a game that lives on Solana.

Parcel World is a little planet you can walk all the way round. You're its courier: run and jump about, fly to the moon and Mars, and chat with the people who live there and with other players. Behind the town is an economy: couriers work out of player-run post offices and earn $PARCEL, the town's token, which trades in a Raydium pool.

Walking about is free and needs nothing but a browser. A wallet on Solana lets you open a post office, put your couriers to work and earn. Exploring and chatting are just for fun: they never earn $PARCEL, which only comes from couriers on duty at post offices.

PlayingExplore, chat, take photos, fly to the moon and Mars.

ToKeyboardPhone
Walk / runW A S D or arrows, hold Shift to runThe stick (push it all the way to run)
JumpSpaceJump button
Talk or waveEHi button
Fish (at the bay, facing the water)E to cast and hook, hold E to reelHi button (hold to reel)
Look aroundDrag (from overhead down to the ground, looking up); scroll to zoomDrag the world; pinch to zoom
Post office panelPPost office button
Map of the world (drag to spin, scroll or pinch to zoom)GπŸ—Ί button
Music / soundsM / Nβ™ͺ and speaker buttons

What earns $PARCEL

Nothing you do on the planet earns $PARCEL by itself: it comes only from couriers on duty at a post office (see Post offices). When the treasury runs a drop, the treasure hunt's coins pay that token. (Once the planet worlds are in the game, a planet's owner can also charge visitors a ticket: that's other players' $PARCEL changing hands, not new $PARCEL.)

Places

Main Street
The post office, houses and shops, and a footbridge over the road.
Seaside
A sandy bay with a lighthouse, a pier and bridges. Wade in, or jump off and swim.
Falls Hill
Waterfalls, a pond, a river to the sea, and stairs up to a hilltop shrine.
Whispering Woods
Tall trees, mushrooms, fireflies at night and a ranger's cabin.
Old Works
Red tanks, pipes, a smoking chimney and a catwalk you can climb.
Neon District
Towers in neon, a hologram plaza, hover cars, a ramen stall and a rocket bound for Mars. Best after dark.
The Orb
A giant LED globe near the main post office, showing ads from other projects. Tap it (or press E beside it) to see one.
Times Square
The town's busiest crossing, on the far side of the planet: towers of giant screens, red steps to sit on, cabs and a tour bus.

Chat

Talk to everyone on the planet in any language: press Enter (or tap πŸ’¬ Tap to chat on a phone), type, and send. Your message shows in the chat box and as a speech bubble over your courier. Text only: links and wallet addresses aren't allowed, so nobody can post scams, and messages are up to 140 characters, one every two seconds. Tap someone's name in the chat box to mute them; the settings (βš™οΈŽ) can hide chat or unmute everyone.

Photos

Tap πŸ“· (or press C) for photo mode. The buttons step aside and the camera is yours: drag to look all the way round, from overhead down to the ground looking up at the sky; scroll or pinch to zoom from the whole planet's curve right in to your courier's eyes. Set the clock to any hour (sunsets are lovely), hide your courier if you like, then press the shutter (or Space) to save the picture, or share it straight from your phone. Press C, Esc or Done to go back to playing.

Your name

Players show as their wallet address (or "Guest"). To pick a name instead, open the Post Office panel, tap ✏️ Pick a name, type 3 to 15 letters, numbers or _, and save: your wallet signs to confirm (free, no transaction). Your name then shows on your name tag, in chat, on your post office and on the leaderboard. Names are first come, first served, and you can change yours once a day (or go back to your wallet address).

Ads on the Orb

The Orb shows paid ads from other projects, each for a set time (several take turns every 20 seconds), and the ad on it also plays on Times Square's big screens. Tapping either opens the ad's card with its website and chart. Every ad is checked by the team before it goes up, but an ad is not an endorsement: always do your own research before you buy anything or connect your wallet. Want your project on the Orb? DM @PlayParcelWld on X.

The moon, Mars and Pet World

The rocket in the neon district is the Space Express. Stand by it and press E (or tap Hi), then pick where to fly:

Parcels on the same world see and chat with each other. Walk up to anyone, frog, Martian, astronaut or ADAM, and press E to chat. The arrow at the top points the way back to the rocket.

A ticket is sent from your wallet to the Parcel World treasury and lasts an hour: fly home any time from the rocket by the landing pad, and the rocket brings you home when it runs out. You need to be logged in and signed in to the hunt (a free signature) so the game's server can check your ticket. Your ticket survives a reload: fly back from the neon district.

Days pass every 12 minutes, showers roll over now and then, and the town's people wave, chat and go about their day.

Your courierThe character you play, and the ones who work for you.

Every courier has a look and a ride. The ride sets its delivery power, how much of each block's reward it earns at a post office, and how many of the office's routes it uses. Your post office comes with a trainee courier who starts work straight away; hire more in the Post office panel, with $PARCEL, and put them on duty. A courier shows its power, a badge for its level, and an ON DUTY postmark while it works. Log in with your wallet and you play as one of your own.

RideDelivery powerRoutes used
On Foot1001
Skateboard1601
Bicycle2602
Moped4503
Paper Plane8004

Faster rides earn more but take more routes, so an office fills up quicker. A courier on duty stays put until you take it off duty.

Parcel SkinsOutfits and rides to wear in the game.

Skins change how you look, to you and to every player around you. They never change what you earn: $PARCEL only comes from couriers on duty at post offices. Buy them in the Post office panel with $PARCEL, then press Wear on one you own.

RarityDesigns
CommonNight Rider, Chef, Pirate, Gardener, Neon Scooter
RareAstronaut, Samurai Postman, Robot Parcel, Ninja, Hoverboard, Neon Bike
LegendaryGolden Parcel, Hologram Parcel, Moonwedge supercar (Gold, Rosso, Neon)

CompanionsLittle friends that follow your courier around.

A companion walks (or hovers) along behind your courier wherever you go, on the planet, the moon and Mars. They're bought only with $PARCEL, in the Post office panel, and every bit of it goes to the Parcel World treasury. Own more than one? They can all follow you at once, in pairs behind your courier: pick which ones in the panel. Every player around you sees them too.

TierCompanionsPricePer wallet
PetsCat, Dog, Frog100 $PARCEL5
Space buddiesMini UFO, Robot Drone, Little Martian250 $PARCEL3
LegendaryGolden Stamp Spirit, Mini Rocket500 $PARCEL2
MechaMecha Guardian, Colossus2,500 $PARCEL1
AnimeSakura, Luna, Hana3,000 $PARCEL1

CarsDrive round the planet in your own.

Parcel Cars are cars your courier can drive, from the post office's own red van to a rocket car. In one, only the car shows (your courier sits inside), at a moped's speed, on every world but the Mars rover (your car waits while you drive that). They're bought only with $PARCEL, in the Post office panel, and every bit of it goes to the Parcel World treasury. Own more than one? Pick which to drive in the panel, or get out and walk (you'll want to, to fish or to pat a pet). Every player around you sees your car too.

TierCarsPricePer wallet
CommonParcel Van, City Taxi, Hatchback, Pickup Truck, Trail 4x4, Camper Van250 $PARCEL5
RareIce-Cream Truck, Monster Truck, Tuk-Tuk, Double-Decker Bus, Tractor750 $PARCEL3
EpicSports Car, Convertible, Race Car, Muscle Car2,000 $PARCEL2
LegendaryHover Car, Golden Limo, Neon Cyber Car, Rocket Car5,000 $PARCEL1

Planets333 worlds of your own.

Each Parcel Planet will be a world of its own inside Parcel World: its owner will explore it and build on it, and can open it to other players for a ticket in $PARCEL. A daily treasure on your planet is planned too. Buy one in the Post office panel, with $PARCEL only: every bit of it goes to the Parcel World treasury.

The planet worlds aren't in the game yet: they come next. Buy a planet now and its world is waiting for you when they land. Until then a planet is yours to hold and see in the panel.

PlanetsPricePer buyPer wallet
333, numbered 1 to 33310,000 $PARCEL1 to 33

FishingFree for post office owners: keep what you catch.

Stand on the pier, on a bridge over the bay, or at the water's edge, face the water and press E (tap Hi on a phone). When the float dips, press E again to hook the fish, then hold E to reel and let go to give it line: keep the marker in the green until it's in. Walk off and you reel in. The game's server picks when a fish bites, checks you really stood at the water, didn't land it before the bite and stayed put, and picks the species only once it's landed, so letting fish go never helps.

RaritySpeciesChanceHow many ever
CommonSardine, Mackerel, Anchovy, Sea Bream, Mullet, Herring, Goby, Old Boot60%Never runs out
UncommonPufferfish, Clownfish, Flounder, Red Snapper, Parrotfish, Seahorse, Message in a Bottle28%Never runs out
RareLionfish, Swordfish, Octopus, Manta Ray, Moonfish9.2%500 each (20 a day, across everyone)
EpicCoelacanth, Giant Squid, Anglerfish2.4%100 each (5 a day, across everyone)
LegendaryGolden Stampfish0.4%21 (1 a day, across everyone)

Post officesPut couriers to work and collect $PARCEL.

Open a post office for 0.1 SOL. It comes with a trainee courier (60 power) who starts work straight away, so you earn from the first minute. Put more couriers on duty to add their power. Each office has a number of desks (couriers on duty at once) and routes; faster rides use more routes.

TierDesksRoutesUpgrade cost
Kiosk23included
Branch47100 $PARCEL
Depot614400 $PARCEL
Hub9241,500 $PARCEL
HQ12405,000 $PARCEL

Upgrades go one tier at a time, with a 24-hour wait between them. Collect your $PARCEL whenever you like from the post office panel.

Invite friends: when someone opens an office with your invite, you get 2.5% of what their office collects (taken from their share).

LevelsTrain a courier for more power.

Parcels go from level 1 to 10. Each level adds +12% to its base power, so a level 10 courier has 2.08Γ— the power it started with. Training costs 25 Γ— levelΒ² $PARCEL, and levels stay with the courier for good.

Level1β†’22β†’33β†’44β†’55β†’66β†’77β†’88β†’99β†’10
$PARCEL251002254006259001,2251,6002,025

From level 1 to 10 costs 7,125 $PARCEL in all.

$PARCELThe town's token: 21 million, ever.

Supply
21,000,000 cap. 2.1M opened the trading pool; the other 18.9M are earned by post offices.
Emissions
2.25 $PARCEL every block (one every 1.1 s, about 176,700 a day), shared by delivery power.
Halvings
The reward halves every 4.2M blocks, about every 53.5 days, landing exactly on 21M.
Spending
Of $PARCEL spent in the game (upgrades, training), 75% is burned and 25% goes to the treasury.

Your share of each block's reward is your offices' delivery power over everyone's.

TradingBuy and sell $PARCEL right in the game.

Nothing here is financial advice. Tokens can lose value; only trade what you're happy to lose.

LaunchpadLaunch your own token, right in Times Square.

Tokens are made by players, not by Parcel World. Most go to zero: do your own research. Tokens that copy the game's own names or break the rules aren't shown in the game, but still trade on-chain.

Treasure huntReal tokens scattered round the planet as coins.

The tokens come from the Parcel World treasury (5% of every Launchpad launch, and partner projects' tokens). Drops are funded only by the treasury, which can pause claims if anything looks wrong.

SafetyYour wallet stays yours.